Posts

Fish Mania

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I have just released my latest game,  Fish Mania. This would be my 7th game (8 if including Whack The Mole game) This game was mostly inspired from the game play like Ant Smasher. But I have added some twist to the game, hopefully make it fun. Like my previous game this game is developed using Construct 2. The assets is made using Inkscape. Features Mobile friendly. Rotate to portrait screen. Sound on/off (in game option) Built using Construct 2 game engine.

Timmy's Gems

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I have just released my latest game, Timmy's Gems. Like my previous game this game is developed using Construct 2. The assets is made using Inkscape. I`ve made about 30 levels for this game. I have reused back most of Munchie Bob logic and added a gravity inverter and a few tweaks. So far I`m quite happy with this game. Features Mobile friendly. 30 levels. Gravity inverter, lava, moveable rocks and etc. Rotate to portrait screen. Sound on/off (in game option) Built using Construct 2 game engine.

Space Wars

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I have just released my sixth game Space Wars. As usual this game is developed using Construct 2 game engine and the game assets are designed using Inkscape. This game is actually already finished on December 2013. I just posted it today , don't know why tough.  I`m still holding out on buying Mac Mini because the rumors already circulated that the Mac Mini might be updated in few months. Come on Apple, hurry up. :D Features Mobile friendly. Rotate to portrait screen. Sound on/off (in game option) Built using Construct 2 game engine. 

Munchie Bob

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I have just released my fifth game. Munchie Bob. Like my previous game this game is developed using Construct 2. The assets is made using Inkscape. Probably I need to start to learn on using GIMP on texture effects for my next game. For this game, I tried to do a bit of game or level design. So I`ve made about 30 levels for this game. It is quite fun but a bit challenging to do. This game is inspired by "Chip's challenge" from the old Windows 3.1 era... :) Probably not going to release on Android for now.  I put my development on hold for this platform. I don't see any point of supporting a store or market that I cant sell my apps. Still waiting for Mac Mini refreshed before I jump ship to IOS development. Features Mobile friendly. 30 levels. Portals, Sliders, Moveable Rocks and etc. Rotate to portrait screen. Sound on/off (in game option) Built using Construct 2 game engine.  

Egg Drop

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I have just released my fourth game. Egg Drop. Like my previous game this game is developed using Construct 2. The assets is made using Inkscape. I just love Inkscape. For this game, I`m more focus on improving my graphics and my assets. The game is not yet released on Android. Probably I will do it later since I cant sell my game and revenue from ads are just too tiny. Below is the links and screen shots

Monster Attack

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I have just released my third game. Monster Attack. Like my previous game (Bobo Jump) this game is developed using Construct 2. The assets is made using Inkscape. This time I learn some tricks of making my game fully fullscreen on mobile devices, but  it will be centered on desktop browsers. Below is the screenshots Screenshots Features highscores (using localstorage, and leaderboards) Show please rotate screen if played in landscape Show FPS option Sound/Silent option Offline features Mobile or touch screen friendly Appreciate if anyone can rate my game or give comments bellow.

Bobo Jump

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I have just released my second game. Bobo Jump. This game is developed using Construct 2. The assets is made using Inkscape. I learn alot when developing this game. Now I've released it to Google Play store and also available for game sponsorship. Below is the screenshots Screenshots Features highscore (using localstorage, and leaderboards) 4 different themes (default, jungle,beach and snow) Appreciate if anyone can rate my game or give comments bellow.